Hidden Emperor Part 2 Spoiler
F-Force
C-Chi
H-Required Honor (Starting Honor for Strongholds)
G-Gold Cost (Gold Production for Strongholds)
PH-Personal Honor
PS-Province Strength
Fo-Focus Value
FATE CARDS: ACTIONS
Betrayal
3G 3Fo
Battle: Target one opposing dishonored human Personality. Draw and discard your top fate card. If the Focus value is greater than the target's printed Personal Honor, you gain control of the target immediately (switching armies), and keep control of the Personality until the end of the game. Lose 4 honor.
Deadly Message
0G 1Fo
Ninja Limited: Bow a Ninja you control to bow any Personality in play with an equal or lower Chi.
"He looked at the dead woman lying on the blood-stained bed. 'So close...' he whispered. 'So close.'"
Double Agent
3G 3Fo
Reaction: Play immediately after another player targets your or your cards with a ninja or Kolat action. Select a new legal target, and resolve the action normally as if you had played it (although the original gold cost has already been paid). You also receive any honor losses involved with the action.
Doubt
0G 3Fo
Reaction: Remove the Double Chi trait, until the end of the turn, from a Personality entering a duel against one of your personalities. Battle: Remove the Tactitian trait, until the end of the turn, from a Personality in this battle.
"Fear can kill the uncertain mind as swiftly as a sword can cut an uncertain foe." -Kakita's The Sword.
The Dragon's Heart
0G 2Fo
Reaction: Play after your Dragon Clan or Double Chi Personality has won a duel. Your Personality's Chi is reduced by 3 and loses Double Chi until the end of the turn. Your Personality loses all bonuses gained this turn from cards outside his unit and may immediatey issue a challenge duplicating the previous chalenge's conditions, restrictions and consequences. You may not gain honor from this new duel.
Drawing Fire
0G 2Fo
Reaction: Play when one of your units is assigning to or moving into a battle. Until the end of this battle, all opposing Ranged Attacks must target a card in this unit, if it is legal for them to do so.
"Oi! Dom arrows sharp!" -KappuksuFlooded Pass0G 1FoBattle Terrain: This Province's strength is increased by two for each unit in the attacking army. This bonus lasts intil the end of the turn. This action may be played in a battle in which you have no units.
"When tsunami winds rage across the eastern seas and nature wars with civilization, man is destined to lose."
Purging the House
0G 1Fo
Limited: All of the Personalities you control that are not aligned to your clan (minimum one) are discarded from play. Give a +1F/+1C permanent bonus to each of your Personalities. For the rest of the game, you may only bring Personalities aligned to your clan into play.
"I demand ultimate loyalty. Those who served before were once loyal to another Champion, and for that, they must pay in blood." -Hitomi
The Song of Blood1G 4Fo
Reaction: Play after one of your Provinces has just been destroyed by an attacking army. Until the end of the game, all of your Personalities hazve a 1F/1C bonus while attacking that player's Provinces.
"Can you not hear it, brothers? it is our Lady's voice!" -Hitomi Abunai
Shinjo's Breath
0G 1Fo
Battle: Move one of your Cavalry units into this battle, or from this battle to your fief. If the unit is led by a Unicorn Personality, you may return this card to your hand at the beginning of the current player's end phase.
"The rich wind whispered in the horses' manes, and Kamoko smiled at her sisters. 'Shinjo is with us!'"Sting of the Wasp0F 1GBattle: Target one of your bowed or unbowed Personalities in this battle. Cards in that unit capable of a Ranged Attack may make one Ranged Attack whil bowed during this battle. The strength of the Ranged Attack that each bowed card is capable of making is one less than normal.
Veil of Shadows
0F 2Fo
Ninja Open: Bow any number of Ninja Personalities you control. One of your Provinces gains a strength bonus until the end of the turn equal to the total Chi of the bowing ninja.
"There is a silent strength in the shadows, and a power which has no name."FATE CARDS: FOLLOWERSChitatchikkan3F 2C 0H 4G -PH 2FoCreature. Ratling Pack. The Chitatchikkan is destroyed during your end phase if it has not been in an attacking or defending army since your last end phase."They say it means 'Brace-bold-fearless-sunlit-warrior-with-great-skill,' but I think it mean 'Lunatic.'" -Hida Yasamura
Shireikan
2F 0C 1H 3G -PH 3Fo
Reaction: If Shireikan's Personality is destroyed, Shireikan becomes a Personality aligned with your clan with a Chi of 1 and a Personal Honor of 1. All cards that were attached to the Personality become attached to Shireikan, excepting illegal attachments.
"Loyalty is greater than honor. If it means my life, I will find Toturi, and free my Lady from exile." -Shosuro Nishiko
Tattered Ear Tribe
1F 0C 0H 2G -PH 1Fo
Creature. Ratling Pack. When this card enters play, you may get any one Ratling Pack from your Fate Deck, show it to your opponents, and put it in your hand.
"Trapped and starving in Hiruma palace, we had lost hope of escape. Then, they crept from the shadows, bearing rice and sake to sustain up." -Hida Yakamo
Tattooed Men
2F 0C 0H 6G -PH 1Fo
Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in. Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army.
Shiryo no Tadaka
0F +1C 2H 0G -PH 4Fo
Phoenix Clan Ancestor. Unique. This card is considered Isawa Tadaka for Uniqueness. Battle: Destroy this Personality and any one opposing Personality, then shuffle Tadaka into your Fate Deck instead of destroying him.
"When the Many are reduced to One, to what is the One reduced?"
FATE CARDS: ITEMS
Meishodo Amulet
-F -C 1G 3Fo
This Personality may perform a kiho as if he or she were a shugenja. Once this Personality has performed a kiho, he or she may not perform any kiho with a different name.
"For centuries the Asahina have been the unrivaled masters of such magical trinkets, delighting in their intricate craftsmanship."Token of Jade-F -C 0G 3FoThis item cannot be given to a Personality with the Shadowlands trait printed on his or her card. While this item is attached, this Personality loses, and may not be given, the Shadowlands trait.
"Its light shines in the Shadowlands like a piece of the Sun herself, but against a darkness of the soul, it can do nothing."
Shinsei's Fan
+1F +1C 1G 2Fo
May only be attached to a Monk. Battle: Attach this card from your hand to one of your monks in this battle. Pay all normal costs. Reaction: Attach this card from your hand to one of your monks immediately after he enters a duel. Pay all normal costs.
Writ of the Magistrate
-F -C 0G 3Fo
May only be attached to a human Personality. Reaction: Destroy the writ instead of dishonoring this Personality.
"I bear the right of free travel throught Rokugan, and I search for Toturi himself. Ban me from your lands, Lion, and my only choice is war." -Shinjo Shirasu
FATE CARDS: KIHOS
Hitsu-do0G 4FoKiho Battle: Bow and destroy a shugenja or monk you control to target one opposing Personality with a Chi less than or equal to the Chi oFo your shugenja or monk. Destroy one Follower in the target's unit, or the Personality if there are no attached Followers."Fire is a greedy master, its power lies in swiftness and deception..."
Rise Again!
1G 1Fo
Maho Kiho Reaction: Bow one of your shugenja or monks immediately after one of your Personalities has been destroyed. Your Personality is returend to play, bowed, in your fief. Both your shugenja or monk, and the target Personality have their Personal Honor redcued to zero and gain the Shadowlands trait permantently.
Root the Mountain
0G 1Fo
Kiho Battle Terrain: Bow one of your shugenja or monks in this battle to play this terrain. No units may move out of this battle while this terrain is in play. When this terrain resolves, all defending Personalities and Followers at this battle receive a 2F bonus.
"The strength of the will is the strength of the mountain, seek it not in words, but in deeds." -The New Tao
Slap the Wave
0G 2Fo
Kiho Battle: Bow a monk or shugenja you control to destroy all tokens in the opposing army.
"Use rhythms that your opponents do not expect, producing formless rhythms from rhythms of wisdom." -Master Suana
DYNASTY CARDS: EVENTS
Ancestral Duty
At the beginning of your events phase two turns after this one, any Personality with an attached ancestor that has not been involved in an honor gain (e.g., allying in battle, winning a duel or battle, etc...) between now and then is destroyed by the attached ancestor.
Imperial Ambassadorship
Each of your opponents may draw the top card of their Fate Deck. You may draw three cards, but you may only keep one, reshuffling the rest back into your deck.
"If it were not for those honored noble wtho carry their love of Rokugan to the farthest shores, our Empire would not be what it is today, sire." -Kakita YoshiKisada's FuneralUntil the end of the game, players may not achieve an Honor Victory unless they have destroyed a Province in battle, or have at least one Elemental Ring in play.
"They will call him a traitor, a coward, and more. But he was also our leader, and my father. And in the end, that was enough." -Hida Yakamo
Norikazu's Ravings
Until the end of the game, all spells are destroyed immediately after they are used.
"In the dark the shadows wait, the winds of war rise beneath the bloody hands of the living, and nothing can save us. Only nothing, ever nothing...nothing and nothing alone." -Isawa Norikazu
Suspicions
Until the end of the game, each player loses 1 honor at the end of each of their end phases (including you).
The Search Begins
Until the beginning of your next events phase, no challenges or duels can be initiated.
"Two men begin a quest of loyalty. One will rescue his master. The other will kill him."
DYNASTY CARDS: HOLDINGS
Ki-Rin's Shrine
2G
While this card is in play, the Chi of your Personalities cannot be reduced below thir Personal Honor, unless the effect causing the loss of Chi is from one of your cards.
"Beyond the sun's light is the blackest darkness...unknowing and unknown."
Palisades
0G
Fortification. Cards in a defensive army at this Province may not be the targets of Ranged Attacks.
"If Hiruma Castle still stands," O-Ushi mumbled, "then my brother still stands within in."
Tattooing Chamber
6G
Unique, Battle: Bow this holding and one of your Tattooed Personalities in this battle to have him issue anunrefusable challenge to an opposing Personality.
"Loyalty, Kokujin. It is the bond which captures the mind and shackles the conscience. It is the only virtue I need." - Hitomi
The Shinjo Stockades
6G
May remain bowed. Limited: Bow the stockades and one of your Personalites to imprison a dishonored Personality. The prisoner is bowed and cannot straighten until he is released . The prisoner is released and immediately straightened if he is restored to honorable status, if the stockades straighten, or if his controller pays gold equal to twice his gold cost. The prisoner's controller may target him or her with actions that will rehoner the prisoner.
DYNASTY CARDS: PERSONALITIES
Daidoji Tsumerai
2F 2C 0H 6G 2PH
Cran Clan Yari Master. Samurai. Tsumerai gains an additional +2 Force while he has a naginata or yari attached.
"Come, my friend, and bring your sword. You have nothing to fear from me..."
Hitomi
6F 5C -H 14G 1PH
Dragon Clan Champion. Tattooed. Experienced 3. Samurai. Shugenja. Unique. Immune to Corruption tokens. Will only join Dragon Clan Player. Battle: Once per battle, issue an unrefuseable challenge to an opposing Personality. The loser does not die, but if Hitomi wins the duel, you gain control of the loser for the rest of the game. Then, the loser is sent to your fief, bowed, and gains tattoed trait, Permanently.
Hitomi Akuai
3F 3C -H 6G 0PH
Dragon Clan Tattooed Man. Limited: Remove any one event from your Dynasty Deck and place it in your discard pile. Shuffle your Dynasty Deck. This can be done once per turn.
"Bound to her side with chains of blood, Akuai was the first to follow Hitomi, and the first to test the power of her new tattoos.
Hitomi Tashima3F 3C -H 7G 0PHDragon Clan Magistrate. Samurai. Tattooed. Cavalry. Experienced Shinjo Tashima. Unique. Reaction: If ever Persanality and Follower in Tashima's army has the Tattooed trait, you may take an action before the defender's first action. You may only take one action in this manner, per battle.
Ginawa
4F 4C 0HR 9G 2PH
Unaligned Samurai * Unique * Experienced 2 * Toturi's Army * Ginawa gains a 4C bonus when dueling ninja. May attach a bloodsword without cost. Reaction: Bow Ginawa when another Personality is about to cause an honor loss to a player other than the Personality's controller. Ginawa challenges that personality to a duel that cannot be refused. If Ginawa wins the duel, the honor loss is reduced to zero.
Ninja Mystic
0F 5C -HR 7G 1PH
Unaligned Ninja * Experienced Hoseki * Unique * Lose 5honor * The Mystic may bow to perform kiho as if she were a shugenja. Limited: Bow the Mystic and challenge any shugenja in play to a duel that cannot be refused. All Focus cards in this duel have their Focus value reduced to zero unless the card is a spell or kiho.
"She has lost her name. Soon, she will lose her soul."Tchickchuk2F 3C -HR 6G 1PHUnaligned Ratling Chieftain * Ratlings are unaffected by plague tokens while Tchickchuk is in play * All Ratling Personalities and followers in an army with Tchickchuk have a 1F bonus. Reaction: Bow to reduce to zero the gold cost of a Ratling that is being put into play. A Ratling Follower can be attacked to Tchickchuk when he performs this action.
The Daini
4F 5C 0H 8G 2PH
Naga Liason. Samurai. Toturi's Army. Unique. Experienced 2. Mirumoto Daini. Human. Reaction: Reduce the cost by two of a human Personality of Follower you are bringing into play if you are a Naga player. This does not bow The Daini, but can only be done once per card you are bringing into play.
Shosuro Nichiko
0F 4C -HR 5G 1PH
Scorpion Clan Ninja * Battle: Target one opposing Personality with an equal or lower Chi. Nishiko and the target are both shuffled back into their owner's Dynasty Decks. Nishiko cannot target Personalities that have attached Followers. All attached cards and tokens are destroyed.
Iuchi Shahai
1F 2C -HR 5G 2PH
Unicorn Clan Shugenja * Maho Battle: Add a -1F/-1C maho token to Shahai. If Shahai is still alive, add one to any other Personality in this battle. This may be done up to three times per turn.
"Blood binds us to all that we are, all that we will ever be."
Kirazo
2F 3C 3HR 5G 2PH
Unaligned Monk. Kirazo gains a 1F/1C bonus while there are one or more Tattooed cards in his army.
"Day and night, he studies the words of the new Tao, uncovering riddles that lead to riddles, and answers that lead to nothing at all."
Kitsune Diro
3F 4C 0HR 6G 2PH
Fox Clan * Yoritomo's Alliance * When entering play, give Diro either the Samurai or Shugenja trait, permenantly.
"Fall seven times, stand up eight" - Fox clan bannerYoritomo Hogosha0F 1C -HR 1G 1PH
Mantis Clan Advisor. While Hogosha is in play, Personalities you are bringing into play that are not from your clan have their gold cost reduced by one if you are a Yoritomo's Allience player.
"Neither honorable men nor brigands can survive if the Empire should fall. Is it not, then, our duty to break the bonds of tradition, and place a successor on the throne."
DYNASTY CARDS: REGIONS
The Bayushi ProvincesOpen: Bring a ninja Personality into play that is face-up in this Province. Costs must be paid normally. If this action is taken during a battle at this Province, the Personality is considered part of the defensive army."Empty lands and empty hands are quickly filled by greedy men." -Yasuki TakaMystic Ground
You must bow a monk or shugenja to bring this region into play. Reaction: When this Province is about to be destroyed, destroy this region instead.
"The tortured land around the ruins of Isawa palace shakes and burns, as if the earth itself is weeping." -Agasha Tamori
Ryoko Owari
No honor is gained during a battle at this Province. Allies do not gain honor for allying if they assign or move a unit into a battle at this Province. All Persanalities assigned to or moved into a battle at this Province become dishonored.
STRONGHOLD
Kyuden Hitomi
6PS 4G 2SH
You may place up to 5 Fate cards under your stronghold inmediately after your opponents reveal their strongholds. Reaction: nstead of drawing a card during your End phase, bow your stronghold to take a card from under this Stronghold and add it to your hand.
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